Water Build Guide

Ladies and Gentlemen:

The Ultimate Water Build!

                               – For Age of Empires II

Continuing with the proclamation of my deep love of Feudal Age warfare, here I will be explaining my simple build order for those pesky water maps!

The Galley Rush (Grush), is a strategy that is deeply set in the AoEII meta game. First and foremost, Grushing provides a means inflicting economic damage to your opponent by destroying their investment in fishing ships, ultimately allows you the means of safely investing in fish yourself, as you are able to defend them, and if you can win the fight for water control outright, gives you a huge amount of map and resource control, thus simultaneously opening up opportunities for you to expand your economy, prep a landing, and even ‘blockade’ your opponent in a small area.

This is my build order pre the African Kingdoms expansion, I am not yet sure how the new feudal ships will change up the meta game. But if you are trying this build on AK, just keep the counter ‘triangle’ in mind, maybe try substituting the galley for the fire galley.

With this build the key is to having a very fast feudal time with the goal being able to produce galleys from 3 docks non-stop.


The Opening

As with all games, your opening will be the same (see previous guide). It is important to scout your area very quickly, as you will need your scout for luring deer a bit later.

The Build Order

1-3: After your opening send these to gather sheep under the TC

4-6: Send these to gather sheep under the TC

7: Build a lumber camp on safest/closest wood line

8-10: Send these to gather wood at new lumber camp

11: Lure 1st boar. While luring boar, send one villager gathering from sheep, to build a house by the shore (try to choose a spot where you think there will be big fish)

12-13: Send these to gather from the boar/sheep under the TC. Now is a good time to start pushing deer into your TC with your scout

14: Send to wood line. Also, with the villager who build you house by the shore, build a dock there now.

15: Lure 2nd boar. Build house with the villager that built the dock, when complete send to food under TC

16-20: Send these to gather food under the TC. Whenever you can afford a fishing ship, create one and have it gather from nearest fish (not shore fish)


Advance to feudal!

You should be looking to advance with 24-25 population (20 villagers, 1 scout, 3-4 fishing ships)

Once you have clicked up to feudal it is time to change your economy drastically:

Send 4 villagers from under the TC to mine gold, one villager to build a second dock and the rest to build a new lumber camp and gather wood. (to prevent idle time you can have villagers gather from straggler trees around your TC while you do this)

Make sure to add houses with your dock builder as your population is going to dramatically rise.

Once you hit feudal research ‘bit axe’ at the lumber camp straight away, then queue 2 galleys at your docks, and begin making more villagers at the TC. After this, as soon as you can, build your third dock and begin making galleys from it.

Send your galleys to harass enemy docks and fishing ships, and be sure to keep a close eye on enemy galleys coming to do the same to you.

With the villagers now being created at the TC be sure to start adding them to food, take any remainder sheep/deer, and mill your berries. Add one more villager to gold as well.

When you can build a blacksmith and research ‘fletching’

From here, keep creating galleys and try to micro them as best you can. Also be sure to keep up villager production, you want to be continuing to add villagers to food so you can get to the castle age in a decent time.

As always I hope that this guide is helpful in wining your water wars, if you have any ideas on how African Kingdoms might change the meta game here, be sure to let me know, or even show me in a game on our twitch channel!



Basic Fast Feudal Build

Ladies and Gentlemen:

The Flush – Age of Empires II

Feudal Rushing, or ‘Flushing’ is the technique of building into a fast Feudal Age, and attacking your enemy early. Normally to the benefit of causing enough economic damage to set your opponent back, while you steam roll ahead and take the game.

Flushing has been an integral part of the Age of Empires II meta game almost since its release; and there are many variations on this strategy: The Galley Rush (or Grush), the Archer Flush, the Scout Rush (or Scrush), and the Tower Rush (or Trush) just to name a few. All of these variations are used for much the same purpose: to cause early economic damage by means of killing Villagers/Fishing ships, zoning your opponent off resources and just general map control.

Now, there are pros and cons to each of these different methods, and each one is certainly situational. The Scout Rush, for example, works well on very ‘open’ maps (like Arabia), but is likely to cause you more economic damage by making them on more ‘closed’ maps (like Mongolia). Scouts have good speed for a rush, but are easy to counter, and so on. So it always wise to consider variables like the map, civilizations, and scouting information, before executing any particular strategy.

Here I will show you a generalized Dark Age build order to get you to the Feudal Age in good time, ready for a Flush. If this article gets enough interest I will share my more specific builds and how to execute the Flush itself.


The Opening

Upon beginning the game, there a several actions that you should learn, they will become your ‘Opening’ for almost every game. (with the exceptions of civs with non-standard starts)

  • First, with the 3 villagers that you have, construct 2 houses, with 2 villagers on 1 house, and 1 on the other. (remember to leave space around your Town Centre (TC), for farms), once the houses are complete send them to gather sheep.

  • Next queue up 4 villagers in your TC, if you have sheep already captured, send 2 of them under the TC and set a gather point for one of them.
  • Scouting! I recommend control-grouping your Scout (ctrl+1), and begin scouting around your TC in concentric circles, your aim is to find all your sheep (which you can use for a little scouting, before sending them under the TC), your closest wood line, your 2 boar, your berries, your 2 gold piles, and your 2 stone piles.

The Build Order

This build is for a 21 Villager Feudal Age, 22 Population in total.

1-3: After your opening send these to gather sheep under the TC

4-6: Send these to gather sheep under the TC

7: Build a lumber camp on safest/closest wood line

8-9: Send these to gather wood at new lumber camp

10: Lure 1st boar (I recommend luring your front boar first to prevent laming), while luring; build a house with a villager that is on wood, remember to send them back to gather wood after completing the house

11: Build a mill on your berry bushes

12-13: Send to berries

14: Lure 2nd boar, build another house with villager on wood as before

15: Send to berries

16-17: Send to wood

18-19: Build 2 farms around TC, also build 2 farms with injured villagers from the boar lures (this will keep injured villagers safe)

20-21: Send these to gather from sheep/boar, alternatively, build 2 more farms for a total of 6


Advance to the Feudal Age!

You Should have a total of 16 villagers on food, and 5 on wood.

  • I also recommend splitting your lumber camps when possible after advancing, This will not only help efficiency, but also help keep your villagers safe from raiding.

With practice this build should be able to get you feudal before the 11 minute mark. This is a build I have learned watching many expert games, and it can be adapted into any kind of feudal aggression, to which I will elaborate on in future posts.

I am by no means an expert player myself, so please feel free to leave comments with your variations on Dark Age build orders, I’d love to try them out!


With Wololo’s;