Awesome Piano Cover Age of Empires II HD Main Theme

Hey Guys,

If you have landed on our page because of Age of Empires II HD, then you HAVE to listen to this!!

Sanguine has gifted us this wonderful music video and all he asks is that we help him buy a Grand Piano!

Anything helps and this creativity deserves it!

Hopefully you guys enjoy this as much as I did.

Best Regards,









Water Build Guide

Ladies and Gentlemen:

The Ultimate Water Build!

                               – For Age of Empires II

Continuing with the proclamation of my deep love of Feudal Age warfare, here I will be explaining my simple build order for those pesky water maps!

The Galley Rush (Grush), is a strategy that is deeply set in the AoEII meta game. First and foremost, Grushing provides a means inflicting economic damage to your opponent by destroying their investment in fishing ships, ultimately allows you the means of safely investing in fish yourself, as you are able to defend them, and if you can win the fight for water control outright, gives you a huge amount of map and resource control, thus simultaneously opening up opportunities for you to expand your economy, prep a landing, and even ‘blockade’ your opponent in a small area.

This is my build order pre the African Kingdoms expansion, I am not yet sure how the new feudal ships will change up the meta game. But if you are trying this build on AK, just keep the counter ‘triangle’ in mind, maybe try substituting the galley for the fire galley.

With this build the key is to having a very fast feudal time with the goal being able to produce galleys from 3 docks non-stop.


The Opening

As with all games, your opening will be the same (see previous guide). It is important to scout your area very quickly, as you will need your scout for luring deer a bit later.

The Build Order

1-3: After your opening send these to gather sheep under the TC

4-6: Send these to gather sheep under the TC

7: Build a lumber camp on safest/closest wood line

8-10: Send these to gather wood at new lumber camp

11: Lure 1st boar. While luring boar, send one villager gathering from sheep, to build a house by the shore (try to choose a spot where you think there will be big fish)

12-13: Send these to gather from the boar/sheep under the TC. Now is a good time to start pushing deer into your TC with your scout

14: Send to wood line. Also, with the villager who build you house by the shore, build a dock there now.

15: Lure 2nd boar. Build house with the villager that built the dock, when complete send to food under TC

16-20: Send these to gather food under the TC. Whenever you can afford a fishing ship, create one and have it gather from nearest fish (not shore fish)


Advance to feudal!

You should be looking to advance with 24-25 population (20 villagers, 1 scout, 3-4 fishing ships)

Once you have clicked up to feudal it is time to change your economy drastically:

Send 4 villagers from under the TC to mine gold, one villager to build a second dock and the rest to build a new lumber camp and gather wood. (to prevent idle time you can have villagers gather from straggler trees around your TC while you do this)

Make sure to add houses with your dock builder as your population is going to dramatically rise.

Once you hit feudal research ‘bit axe’ at the lumber camp straight away, then queue 2 galleys at your docks, and begin making more villagers at the TC. After this, as soon as you can, build your third dock and begin making galleys from it.

Send your galleys to harass enemy docks and fishing ships, and be sure to keep a close eye on enemy galleys coming to do the same to you.

With the villagers now being created at the TC be sure to start adding them to food, take any remainder sheep/deer, and mill your berries. Add one more villager to gold as well.

When you can build a blacksmith and research ‘fletching’

From here, keep creating galleys and try to micro them as best you can. Also be sure to keep up villager production, you want to be continuing to add villagers to food so you can get to the castle age in a decent time.

As always I hope that this guide is helpful in wining your water wars, if you have any ideas on how African Kingdoms might change the meta game here, be sure to let me know, or even show me in a game on our twitch channel!


Shifting Sands in Arabia: Ud1eBy AOEII HD (Steam) Tuesday Night League!

Hey Guys,

Many of you have expressed interest in Ud1eBy organizing something for Age of Empires, the time has finally come. Shifting Sands will be the theme of this two vs two league!! We will launch the league once ten teams sign up.


Image provided by:


Structure of League:

  • We will have ten teams.
  • Each team will play each other twice.
  • The league will be 5 weeks long.
  • There will be four games played each Tuesday.
  • The schedule will be posted on our website as soon ten teams are signed up.
  • At the end of the five weeks, each team will be give a seed based on record.
  • The seed will decide where you line up in the tournament.
  • The tournament will be hosted on a weekend in effort to accommodate everyone’s schedule.
  • We understand disconnects happen but there is nothing we can do. A disconnection will stand and the game will be completed.
Unlike usual, we would like the teams to step away from the stream temporarily while they are in game.
  • The games will be played on Arabia.
  • The games will be 2v2.
  • The games will be a Random /Mirror matchup.
  • The map size will be set to medium.
  • The max population will be 200.
  • The resources will be set to standard.
  • Reveal map will be set to normal.
  • Game speed will be set to normal.
  • Fifteen minute grace period between games but we would prefer lobbies to be prepared as quickly as possible.
  • Reply to this post below.
  • In the reply make sure to list each player’s steam name.


Final Remarks:

This league is for fun, I hope that everyone sees that and keeps it a relaxed atmosphere.  Any questions, concerns, thoughts?  Please email us at  Hopefully we see those that frequent our stream, as well as some new faces!


Best Regards,





Basic Fast Feudal Build

Ladies and Gentlemen:

The Flush – Age of Empires II

Feudal Rushing, or ‘Flushing’ is the technique of building into a fast Feudal Age, and attacking your enemy early. Normally to the benefit of causing enough economic damage to set your opponent back, while you steam roll ahead and take the game.

Flushing has been an integral part of the Age of Empires II meta game almost since its release; and there are many variations on this strategy: The Galley Rush (or Grush), the Archer Flush, the Scout Rush (or Scrush), and the Tower Rush (or Trush) just to name a few. All of these variations are used for much the same purpose: to cause early economic damage by means of killing Villagers/Fishing ships, zoning your opponent off resources and just general map control.

Now, there are pros and cons to each of these different methods, and each one is certainly situational. The Scout Rush, for example, works well on very ‘open’ maps (like Arabia), but is likely to cause you more economic damage by making them on more ‘closed’ maps (like Mongolia). Scouts have good speed for a rush, but are easy to counter, and so on. So it always wise to consider variables like the map, civilizations, and scouting information, before executing any particular strategy.

Here I will show you a generalized Dark Age build order to get you to the Feudal Age in good time, ready for a Flush. If this article gets enough interest I will share my more specific builds and how to execute the Flush itself.


The Opening

Upon beginning the game, there a several actions that you should learn, they will become your ‘Opening’ for almost every game. (with the exceptions of civs with non-standard starts)

  • First, with the 3 villagers that you have, construct 2 houses, with 2 villagers on 1 house, and 1 on the other. (remember to leave space around your Town Centre (TC), for farms), once the houses are complete send them to gather sheep.

  • Next queue up 4 villagers in your TC, if you have sheep already captured, send 2 of them under the TC and set a gather point for one of them.
  • Scouting! I recommend control-grouping your Scout (ctrl+1), and begin scouting around your TC in concentric circles, your aim is to find all your sheep (which you can use for a little scouting, before sending them under the TC), your closest wood line, your 2 boar, your berries, your 2 gold piles, and your 2 stone piles.

The Build Order

This build is for a 21 Villager Feudal Age, 22 Population in total.

1-3: After your opening send these to gather sheep under the TC

4-6: Send these to gather sheep under the TC

7: Build a lumber camp on safest/closest wood line

8-9: Send these to gather wood at new lumber camp

10: Lure 1st boar (I recommend luring your front boar first to prevent laming), while luring; build a house with a villager that is on wood, remember to send them back to gather wood after completing the house

11: Build a mill on your berry bushes

12-13: Send to berries

14: Lure 2nd boar, build another house with villager on wood as before

15: Send to berries

16-17: Send to wood

18-19: Build 2 farms around TC, also build 2 farms with injured villagers from the boar lures (this will keep injured villagers safe)

20-21: Send these to gather from sheep/boar, alternatively, build 2 more farms for a total of 6


Advance to the Feudal Age!

You Should have a total of 16 villagers on food, and 5 on wood.

  • I also recommend splitting your lumber camps when possible after advancing, This will not only help efficiency, but also help keep your villagers safe from raiding.

With practice this build should be able to get you feudal before the 11 minute mark. This is a build I have learned watching many expert games, and it can be adapted into any kind of feudal aggression, to which I will elaborate on in future posts.

I am by no means an expert player myself, so please feel free to leave comments with your variations on Dark Age build orders, I’d love to try them out!


With Wololo’s;


To Play a Medieval RTS You Must Think About The Time Period: Why Age of Empires II Makes You do This!


Hey Guys,
It’s a long time overdue but I want to share with you why I think I stand out from other players in Age of Empires II.  First, let me start by saying, I am not the best at this game by any means.  I play the game for fun, but, most people would say I put up a good fight.  In this post I’m going to break down why I think I may have an upper hand on other people in the game.

Town Centers:

The most under utilized building in the game by new players.

This is where the title of the post comes into play.  During this time period nobility usually stayed inside of a castle, but these nobles were also somewhat smart.  They knew the key to controlling land and protecting themselves was to protect the resources.  Though age of empires doesn’t necessarily hit this concept on the head, many castles developed small towns right outside out the gates so they could be at least somewhat protected by enemy attacks.  How Age of Empires represents the concept holds true though, town centers provide the same protection as these “Castle towns” received.  Aside from the obvious reason, you can make two villagers at a time as oppose to one.  An extra town hall provide 20 garrison spaces to protect your valuable citizens from a quick hitting scout or knight rush.  People ask me all the time, why not just build a castle with all the stone you are using, as I usually build 3 – 5 town centers when I hit the castle age.  A castle only provides 25 garrison spaces, is more resource intensive and Provide no economic value.  before you want to build your beautiful stone structure you need to make sure you have enough garrison spaces so that if you are rushed, you can hide your troops safely inside.

Trade Carts:

Ever here of the Silk Road?  Trade carts are how the developers decided to represent this concept.  If you aren’t taking advantage of your very own Silk Road, you are messing up.  This concept is still prevalent today!  Why do you think nations put Embargos on other nations?!?  Trade is important to economy,  without an economy, you have no troops.  Without gold, you are left with defensive / counter troops.  In my games you can spot me building up to three markets if my Silk Road is protected.

*NOTE:  Trade profit is the very best way to boost your economic score.  What to avoid being rushed?? Be 2,000 score ahead of your enemy entering the Castle Age.  They will be building an army and walls preparing for you to attack.  The whole time you could be sitting there with two scout cavalry!!

Forward Bases:

I understand, this is very difficult to do!  The bottom line is, if you can build military buildings in your opponent’s face, you induce stress and cause them to make mistakes.  When England invaded Ireland how did they manage to hold it for so long?!  They build military outpost EVERYWHERE.  Just the presence of these outposts (Military buildings) was enough to keep the clans of Ireland fearful for many years.

Counter Your Opponent:

Watch Braveheart, Joan of Arc, any movie that the underdog wins.  They usually don’t win from brute strength, they win because they found a clever way to counter their opponent.  This concept is the same in age.  If you are getting rushed by knights, that’s great news for you!!!  All you need to do is build five barracks and pump out Pikemen!!  You won’t be spending any gold while your enemy spend 60 gold every time one is created!!  If you are facing the nasty English Longbowmen, pump Skirms and Onagers!!!  You have to study the counters in this game and know them well (Just as during this time period and still today).  To beat your enemy you must know your enemy!

Build Production:

No Medieval Civilization had just one place to go and learn how to shoot a bow and you shouldn’t either!!  Age of Empires allows you to build multiple of the same military building so if you have the wood, build them.  You have to understand the war and the time period!!

Don’t Be Scared of the Dark:

During these times, people present requested money from their kings and queens all the time and better yet, received money all the time.  Why is this the case??  Because having vision = having resources.  Kings and queens usually did not like to waste money, this must have been fruitful!  The same thing is applied in Age of Empires II.  By the Castle age, you shouldn’t have even a dark spec on your map!  That dark spec could be hiding over 2,000 uncollected gold.  Either way you are going to have to fight in the game, may as well just start it early!

Mix Up Your Troops:

Even the Germanic Barbarians that overtook the Holy Roman Empire had more that just men with swords.  You have to attack with all sorts of different troops.  Emphasize a troop that counters your enemy, but bring almost everything with you to the field of battle.

If There is Water, Get in it:

Lastly, during this time period naval exploration was huge!  The same should be applied when playing Age of Empires.  Trading by sea on a map like Nomad is usually much safer (unless you are in a game with Ud1eByQwik33).

NOTE:  Docks are basically Town Centers that can produce food and gold collecting villagers (fishing, trade cogs)

That about wraps it up.  Please leave a comment so we can continue this discussion further!